The Audrey Hepburn Portrait Sculpt
is a project where I first start to use Arnold render for a character render. At this stage I’ve completed the lighting set-up with a AIStandard shader. The lighting is composed of an image based environment using the skydome light with an HDRI. I use a spotlight to simulate the sun. In addition to that I dublicated the spotlight and reduced its intensity to use it as a spill light for softer shadows. I also hooked up a cookie to get the spring outdoor kind of feeling. There is still no normal map applied. I’m already done with the sculpting, re-topo and UV so the next steps will be creating the textures as a I’m going to set up the scene for SSS.