Character modelling for collectibles, toy design, and portraiture.
I am Anna, and I sculpt characters for a living. Ten years of it: collectible figures, toy lines for Schleich, digital portraits, and film work at Framestore London. Have a look, then tell me what you are making.
Scroll for the work
Frankenstein's Monster
My take on Frankenstein's monster — less horror icon, more humanity in the expression. I chased resemblance between brow, eyes, and mouth so the suture lines read as one face, not a collage. Built alongside my shotsculpting work at Framestore London.
Portrait with Waves
Every wave of hair here is sculpted geometry, not a simulation — modelled strand by strand so I kept control of the silhouette. It took ZBrush Top Row in 2021 and went into the CG Society Hall of Fame. If you want a portrait that holds up close, this is the standard I work to.
Bayala Schleich
Ten years of Bayala for Schleich — elves, mermaids, winged horses and the creature companions that come with them. Each one has to read on a shelf, leave an injection mould without undercuts, and survive being dropped by a six-year-old. That last part shapes more decisions than you would think.