Cinematic portfolio for collectibles, toy design, and portraiture.
Freelance character artist Anna Schmelzer creates premium 3D character work for film, collectibles, toy design, and digital portraiture. ZBrush Top Row. CG Society Award-winning work. Production credits with Framestore London and Schleich GmbH.
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Frankenstein's Monster
High-fidelity character sculpting for film and VFX — anatomically researched facial structure, controlled skin surface, and presentation quality built for close-up scrutiny. Developed alongside production work at Framestore London.
Portrait with Waves
Award-winning digital portrait sculpture — likeness-sensitive anatomy, refined surface work, and a restrained editorial mood for personal commissions, editorial projects, and presentation-quality portrait studies.
Bayala Schleich
Stylised toy design sculpted for mass production — multi-year development on Schleich GmbH's Bayala fantasy line, covering elf figures, mermaids, and creature companions from initial sculpt to production-ready delivery.
Trusted by studios and manufacturers. Recognised by the community.
Six areas of 3D character work
Figurine sculpting for limited runs, high-detail resin production, and the serious collector market.
Explore MiniaturesScale figure work for tabletop gaming, model kits, and niche collector categories.
Explore Digital PortraitureLikeness-accurate character sculpture for personal commissions, editorial, and award-recognised work.
Explore Film & VFXCharacter and creature work built for production pipelines, VFX houses, and animation.
Explore Game CharactersStylised and photoreal characters modelled for real-time and cinematic game pipelines.
Explore AdvertisingCampaign-ready 3D characters for brand storytelling, product design, and commercial production.
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