In summer 2016 I was invited to present as a speaker at the Keyshot World 2016 Exhibition. In my presentation I talked about the ZBrush to Keysot bridge and its advantages for high resultion mesh rendering. The bridge allows for quick and easy rendering of literally millions of polygons without any reduction work like retopo & baking or mesh decimation.
You can find more interestting facts on my blog: ZBrush to Keyshot Bridge
Art Direction & Design | Digital Sculpting | Lighting & Shading | Rendering