Batgirl — presentation-led collectible sculpt.
A DC-inspired fanart figure sculpted in ZBrush for collector presentation in 2020 — strong silhouette, comic-book costume readability, and polish across eight render views including hero, Octane, and ZBrush clay. CG Society Award recipient in 2020, completed during ongoing training at Vertex School.
Pose and costume design
The sculpt prioritises readable silhouette and clear costume definition — cowl, cape, and armour details resolved for collector-scale viewing from multiple angles. The pose is active but stable enough to work across all presentation render setups.
ZBrush sculpt and render treatment
Eight views cover hero, ZBrush clay, Octane, and final presentation renders. The range of lighting and rendering approaches documents how the sculpt holds across different presentation contexts — useful for both portfolio and pitch.
CG Society Award and training context
The piece earned a CG Society Award in 2020 and was completed during training at Vertex School, where character art and design form part of the curriculum alongside commercial work.
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