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Archive

Project Archive

Ten years of work, kept in one place: collectibles, toy design, portrait sculpture, stylised characters and real-time game characters. Click any card to open the full gallery.

Collectibles & Miniatures

I sculpt collectible figures and scale miniatures for resin kits, limited runs, and 3D-print handoff. Model kits with Industria Mechanika, fanart pieces, and a Hangar 18 miniature — work where wall thickness and mould splits matter.

Model Kits 2019-2020

Stranski

I co-sculpted this model kit series with Lorenzo Etherington for Industria Mechanika. Multiple characters in one resin line — each built for niche collector scale and kit assembly.

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Batgirl

DC-inspired Batgirl fanart I sculpted in ZBrush for collector presentation and miniature output. CG Society Hall of Fame, 2020.

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Vicky Victorian Angels

A Victorian angel figure I developed as a premium collectible — softer, more figurine than action-figure proportions.

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Specialty Girl

Scale miniature for Hangar 18 Miniatures. I kept resin-casting constraints in mind while refining form in Modo and ZBrush.

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Mermaid

Standalone mermaid collectible — fantasy figure sculpt where surface detail had to read at display scale. Full project page on annaschmelzer.com.

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Toy Design — Bayala

Roughly a decade sculpting for Schleich's Bayala fantasy line — elves, mermaids, pegasus pairs, Meamare sea creatures. Every piece had to survive injection moulding, SLA resin prototypes, and a child's hands.

Hippocampus — Meamare

Hippocampus mare and Sea Unicorn foal for Bayala Meamare — hybrid horse-fish anatomy, gold-accented mane, translucent fin geometry. Built for the Magical Underwater Tournament playset.

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Blossom Pegasus

Winged horse with flower and crystal detail across wings and mane. I had to keep delicate geometry structurally sound for injection moulding and child-safe handling.

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Gabriella Mermaid

Gabriella mermaid with horse companion — full sculpt for Schleich, presented in Octane from front, back, and three-quarter views.

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Feya on Pegasus

Feya riding Butterfly Pegasus — character and creature sculpt for Schleich's Bayala line, rendered in Octane.

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Pegasus

Bayala Pegasus and foal for Schleich — ZBrush sculpt with orthographic views and close-up detail passes for mould review.

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Femaya

Bayala elf Femaya for Schleich — stylised sculpt with clay renders and multiple angle passes for toy review.

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Venuja

Bayala elf Venuja — toy sculpt with clay study renders and final presentation passes under different lighting.

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Portrait & Likeness

Portrait and likeness work from photo-reference studies to commercial identity suites — Audrey Hepburn, the Toyfight team, Radcat studio heads. Some pieces won awards; others were experiments in surface and form.

Portrait with Flowers

Hyperrealistic ZBrush portrait with a hand-sculpted chrysanthemum, dahlia, and hydrangea crown. Botanical detail at the same anatomical rigour as the face — rendered in Blender Cycles.

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Frankenstein's Monster

Gothic horror character study — ZBrush sculpt of suture lines and complex skin surface under dramatic light. Developed alongside my Framestore London shotsculpting work.

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Toyfight Portrait Series

Portrait series for Toyfight — likeness sculpts of team members in ZBrush for brand identity and internal creative use.

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Portrait with Waves

Hyperrealistic portrait with hand-sculpted wave-form hair and multi-layer SSS skin in Blender Cycles. ZBrush Top Row 2021, CG Society Hall of Fame, 3D World Magazine.

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Escheresque

Abstract portrait experiment — Escher-inspired surface fragmentation where portrait form meets surrealist visual language.

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Radcat Studio Portraits

Portrait sculpt series for Radcat Design Studio — front, side, and 45° views per subject in a multi-head identity suite.

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Audrey Hepburn

Likeness sculpt of Audrey Hepburn in ZBrush — focused on facial anatomy and how the face reads at portrait distance.

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Clair

Likeness sculpt of Clair — disciplined turnaround views paired with stylised butterfly-crown presentation renders.

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Stylized Characters

Stylised character work: animation-facing designs, creature sculpts, and the personal projects nobody commissioned. This is where I test things — the Hipster, the Chupacabra, Chandelier Girl. Some of it is old. All of it taught me something I still use.

Chandelier Girl

Stylised female character with a strong silhouette — featured on ZBrush Central, shown in colour and B&W presentation renders.

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Girl in Glass

Character sculpt where I explored glass material reads and form — documented through WIP screenshots and final renders.

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Hipster

Animation-ready stylised character, sculpted with and without the glasses so either version could be used. One of the older pieces people still write to me about.

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Chupacabra

Creature design study of the mythological Chupacabra — stylised anatomy and surface detail from an early personal project.

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Game Characters & Real-Time

Real-time character work — a ZBrush fencer built for WebGL browser rendering with textured mesh, and the Toyfight website character suite in Blender and ZBrush.

ZBrush Fencer

Real-time fencer I modelled for WebGL browser rendering — textured mesh covering cloth, armour, helmet, and épée detail.

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Toyfight Website Characters

Character suite for the Toyfight interactive website — multiple characters, props, facial expressions, and poses in Blender and ZBrush.

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