Project Archive
The full body of work behind the homepage: collectibles, toy design, portrait sculpture, stylized characters, and real-time game characters. Each card opens a full image gallery.
Collectibles & Miniatures
Collectible figure sculpting and miniature sculpting for resin kits, limited editions, and 3D-print-ready production — concept to finished mesh. This section covers model kits with Industria Mechanika, character fanart collectibles, and scale miniatures for Hangar 18.
Stranski
Collectible model kit series co-created with Lorenzo Etherington and Industria Mechanika. Resin production sculpting across multiple characters with niche collector appeal.
Batgirl
Batgirl fanart collectible figure — DC-inspired ZBrush sculpt developed for collector presentation and miniature production. CG Society Award recipient 2020.
Vicky Victorian Angels
Elegant Victorian angel character developed as a premium collectible piece, showing the softer figurine side of the sculpting practice.
Specialty Girl
Scale miniature sculpted for Hangar 18 Miniatures — production-aware detailing for resin casting, with Modo and ZBrush used for form refinement.
Toy Design — Bayala Series
Multi-year toy design 3D sculpting for Schleich GmbH's Bayala fantasy line — stylised production sculpts for elf figures, mermaids, and pegasus companions delivered at commercial scale. One of the clearest examples of long-term collectible figure work for a major toy manufacturer.
Femaya
Bayala elf figure Femaya — stylised sculpting for the Schleich toy line with clay render, final presentation, and multiple angle views.
Gabriella Mermaid
Bayala Gabriella mermaid — full production sculpt with horse companion, presented in Octane render across multiple views including back and front.
Feya on Pegasus
Bayala Feya on Butterfly Pegasus — character and creature production design for the Schleich toy line, rendered in Octane.
Venuja
Bayala elf figure Venuja — production toy sculpt with clay and final presentation renders, showing the character in multiple lighting conditions.
Pegasus
Bayala Pegasus and foal — production-ready ZBrush sculpt for the Schleich fantasy toy range, with full orthographic views and close-up detail passes.
Portrait & Likeness
Digital portrait 3D sculpture spanning celebrity likeness studies, photorealistic 3D models, and commercial identity suites. From photo-reference-driven likeness work — Audrey Hepburn, Toyfight portrait series — to award-winning abstract portrait experiments, this section documents the full portrait and likeness range.
Audrey Hepburn
ZBrush likeness sculpt of Audrey Hepburn — portrait study focusing on facial anatomy, likeness sensitivity, and presentation quality rendering.
Clair
ZBrush likeness sculpt of Clair, combining disciplined turnaround study views with stylised butterfly-crown presentation renders.
Escheresque
Abstract portrait study exploring Escher-inspired surface fragmentation — a sculptural experiment combining portrait form with surrealist visual language.
Toyfight Portrait Series
Commercial portrait series for Toyfight — likeness sculpts of team members rendered in ZBrush for brand identity and internal creative use.
Radcat Studio Portraits
Portrait sculpt series for Radcat Design Studio — multi-subject identity suite covering front, side, and 45° angle views per subject.
Stylized Characters
Stylized character artist work spanning animation-adjacent designs, creature sculpts, and personal projects — the full range beyond production commissions. Includes the Hipster character, one of the highest-indexed pieces from the original site with over 2,700 Google impressions, alongside one-off experiments like Chupacabra and Chandelier Girl.
Hipster
Stylized animation-ready character — one of the most-indexed pieces from the old site with over 2,700 Google impressions. Full ZBrush sculpt with and without glasses.
Chandelier Girl
ZBrush Central featured character design — stylised female character with strong silhouette, shown in color and B&W presentation renders.
Chupacabra
Creature design study for the mythological Chupacabra — stylized anatomy and surface detail work archived from the original character-modelling.com.
Jumping Cow
Anatomy and stylization study — a lighthearted character that pushed proportional distortion and clean silhouette design.
Girl in Glass
ZBrush character sculpt featuring glass material studies and form exploration, documented through WIP screenshots and final renders.
Goth Girl
Stylized character illustration study — dark editorial tone with ZBrush surface detail and atmospheric render treatment.
Yeti
Yeti creature sculpt — hero portrait and three-view orthographic sheet showing design intent and surface anatomy for a stylised creature character.
Game Characters & Real-Time
Game character modelling for real-time and interactive contexts — a ZBrush fencer built for WebGL browser rendering with full textured production mesh, and the complete Toyfight website character suite covering multiple characters, props, and expressions modelled in Blender and ZBrush.
ZBrush Fencer
Real-time fencer character modelled for WebGL browser rendering — full textured production mesh covering cloth, armour, helmet, and weapon detailing.
Toyfight Website Characters
Full character suite for the Toyfight interactive website — multiple characters, props, facial expressions, and poses created in Blender and ZBrush.