Six disciplines. One sculptor.
Collectibles and toy design, miniatures, digital portraiture, film and VFX, game characters, and advertising. Each service page is kept focused: the type of work, the proof behind it, and a direct way to enquire. Start with the discipline that fits the brief.
Collectible figure sculpting for limited editions, designer toys, and branded production pieces — from initial concept through to manufacturing-ready delivery.
Open service →
Scale figure work for tabletop gaming, model kits, and resin collector pieces where readability and 3D-print precision matter as much as surface detail.
Open service →
Photorealistic 3D portrait commissions — likeness-sensitive sculpture for personal projects, editorial work, and award-recognised presentation pieces.
Open service →
Character and creature sculpting for studio pipelines — realism-driven development shaped for production reviews and cross-team handoff.
Open service →
Stylised and photoreal character modelling for real-time and cinematic game pipelines, from hero sculpts to production-ready assets.
Open service →
Commercial 3D character work for brand campaigns, product launches, and agency storytelling — built to communicate clearly within a broader creative brief.
Open service →Finding the right fit
Start with the discipline that matches the actual delivery format — a physical product, a scale figure, a portrait commission, a studio pipeline, a game asset, or a campaign character. If the brief spans more than one area, the contact form is the right starting point.
What the work covers
Anna works across premium character sculpting for the toy and collectible market, portrait commissions, film and VFX production, game pipelines, and brand campaigns.
- collectibles, figurines, and designer toy production
- miniature sculpting for tabletop and model kits
- digital portrait commissions and likeness work
- film, VFX, game characters, and commercial campaigns