Three areas of work. One sculptor.
Toys, collectibles and miniatures. Digital portraiture. Film, VFX and advertising. Different constraints in each, so start with whichever is closest to your brief — and if it sits between two of them, just write to me.
Figure sculpting for Schleich-scale toy lines, resin kits and tabletop miniatures. Part breakdown, moulding logic, and a silhouette that still reads on a shelf.
Open service →
Likeness-led 3D portrait sculpture — facial anatomy and skin detail that hold at the distance people actually look from. ZBrush Top Row, CG Society Hall of Fame.
Open service →
Shotsculpting inside studio pipelines, and campaign characters that land in the two seconds someone looks at a billboard.
Open service →Finding the right fit
The quickest way in is the delivery format: a physical figure or miniature, a portrait, or character work for a studio or campaign. Briefs that cross categories are common and welcome — the contact form is faster than guessing which page to read.
What you are actually hiring
Concept images are cheap now, and that is fine — I use them myself at the start of a project. What still takes a sculptor is everything after: geometry that leaves a mould cleanly, a likeness that survives close-up, and a character that holds together under a director's review.
- injection-moulding part breakdown and Schleich-scale toy production
- 28 mm miniature readability and resin / 3D-print wall thickness
- portrait likeness, anatomy, and award-level presentation
- film shotsculpting, VFX pipeline handoff, and campaign character design