Game Characters
Girl in Glass — material and form study.
A ZBrush character sculpt from 2016 — glass material studies and form exploration, documented through WIP screenshots, alternate renders and a top-view ZBrush pass.
Project highlights
- ZBrush character study
- Glass material exploration
- 2016
01
Glass as framing device
I used a glass container form as both material study and character framing — transparency, refraction and surface read at sculpt scale require different form decisions than opaque character work.
02
Process in the gallery
ZBrush work-in-progress screenshots show how form decisions developed before final render treatment — the part of the process a finished render alone cannot show.
03
Constraint changes the design
Working inside a glass form pushed proportional and silhouette decisions in directions a standard character sculpt would not — that was the point of the study.
Project gallery
More views, clay renders and material passes.