Skip to main content
Game Characters

Girl in Glass — material and form study.

A ZBrush character sculpt from 2016 — glass material studies and form exploration, documented through WIP screenshots, alternate renders and a top-view ZBrush pass.

Girl in Glass character sculpt in ZBrush by Anna Schmelzer
Project highlights
  • ZBrush character study
  • Glass material exploration
  • 2016
01

Glass as framing device

I used a glass container form as both material study and character framing — transparency, refraction and surface read at sculpt scale require different form decisions than opaque character work.

02

Process in the gallery

ZBrush work-in-progress screenshots show how form decisions developed before final render treatment — the part of the process a finished render alone cannot show.

03

Constraint changes the design

Working inside a glass form pushed proportional and silhouette decisions in directions a standard character sculpt would not — that was the point of the study.

Commission

Want something in this direction?

Then write to me. What it is, who it is for, and when you need it — that is all I need to start.