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Game Characters

Hipster — stylized character-design study.

A stylized animation-ready character sculpted in ZBrush in 2015 — exaggerated proportions, strong personality, and a clean silhouette that reads clearly from multiple views. Presented in front and side views with and without glasses to show how a single accessory change shifts the character's entire read.

ZBrush stylized character Animation-adjacent design 2015

Shape language and personality

The Hipster character is built around deliberate shape decisions — proportions pushed past realism to create a figure that reads as a type rather than an individual. Every form choice reinforces the same character direction, making the exaggeration feel controlled rather than arbitrary.

Stylized form and readability

Stylized form language, readability, and personality-driven design choices that make the character feel intentional from multiple views. The glasses version and non-glasses version show how a single accessory addition changes the silhouette and the personality read of the whole figure.

ZBrush workflow and presentation

Front and side views with and without glasses document the character across both primary presentation angles. The ZBrush sculpt prioritises clean primary forms over surface detail — the right approach for animation-adjacent design work where rig-readability and silhouette matter most.