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Game Characters

Jumping Cow — stylised anatomy study.

A stylised anatomy study I sculpted in ZBrush in 2014 — the Jumping Cow pushes proportional distortion through a deliberately playful subject. I rendered the same sculpt in KeyShot and Octane across front, side and three-quarter views.

Jumping Cow stylized anatomy study in KeyShot by Anna Schmelzer
Project highlights
  • ZBrush anatomy study
  • KeyShot and Octane
  • 2014
01

All exaggeration, one direction

Every proportion decision goes the same way — light, buoyant, intentional. The stylisation reads as deliberate because the reference anatomy underneath is still doing its job.

02

KeyShot versus Octane

Same sculpt, two render engines, different material and lighting decisions. The comparison shows how engine choice affects the read of a stylised character — and which surface qualities each one emphasises.

03

Animal anatomy as a design exercise

Four-legged structure, head-to-body ratio, the natural exaggeration of a leaping pose — animal subjects offer different stylisation opportunities than human character design, and I wanted to explore that.

Commission

Want something in this direction?

Then write to me. What it is, who it is for, and when you need it — that is all I need to start.