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Game Characters

Jumping Cow — stylized anatomy and character study.

A stylized anatomy study sculpted in ZBrush in 2014 — the Jumping Cow pushes proportional distortion and clean silhouette design through a deliberately playful subject. Rendered in both KeyShot and Octane across front, side, and three-quarter views.

ZBrush anatomy study KeyShot and Octane 2014

Proportional distortion and personality

The piece shows shape control and controlled exaggeration — every proportion decision goes in the same direction, creating a figure that reads as light and buoyant despite being based on real anatomical reference. The stylisation choices make the character feel intentional rather than accidental.

KeyShot and Octane rendering

The same sculpt is rendered in both KeyShot and Octane — two different render engines that make different material and lighting decisions. The comparison shows how render choice affects the reading of a stylized character and which surface qualities each engine makes most visible.

Animal anatomy as a stylization study

Animal anatomy offers different stylization opportunities than human character design — the four-legged structure, the proportional relationship between head and body, and the natural exaggeration of a leaping pose all contribute to what makes this kind of study useful as a design exercise.