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Toyfight Website Characters — a full character suite.

A full character suite I built for Toyfight's interactive website in 2016 — multiple characters with distinct personalities, themes and poses, across Blender and ZBrush. Bike character, dinosaur, dog, Hulk-inspired figure, props sheet, expression variants and an exploded structural view.

Hero render of a Toyfight website character created in Blender and ZBrush by Anna Schmelzer
Project highlights
  • Toyfight — 2016
  • Blender and ZBrush
  • Characters, props and expressions
01

More than one character

Each figure has its own theme and personality. The props sheet and expression variants show how the characters communicate beyond a single static pose — the suite was built for interaction, not a hero still.

02

Keeping a family coherent

Every character needed to feel individual and still belong to the same visual family. That system thinking — poses, themes, expression sets holding together — is most of the work on a multi-character commission.

03

Blender and ZBrush

I used Blender for base mesh and structural setup, ZBrush for surface detail and character refinement. The exploded structural view shows how one character breaks down at a system level.

Commission

Want something in this direction?

Then write to me. What it is, who it is for, and when you need it — that is all I need to start.