Toyfight Website Characters — a full character suite.
A full character suite I built for Toyfight's interactive website in 2016 — multiple characters with distinct personalities, themes and poses, across Blender and ZBrush. Bike character, dinosaur, dog, Hulk-inspired figure, props sheet, expression variants and an exploded structural view.
- Toyfight — 2016
- Blender and ZBrush
- Characters, props and expressions
More than one character
Each figure has its own theme and personality. The props sheet and expression variants show how the characters communicate beyond a single static pose — the suite was built for interaction, not a hero still.
Keeping a family coherent
Every character needed to feel individual and still belong to the same visual family. That system thinking — poses, themes, expression sets holding together — is most of the work on a multi-character commission.
Blender and ZBrush
I used Blender for base mesh and structural setup, ZBrush for surface detail and character refinement. The exploded structural view shows how one character breaks down at a system level.
Project gallery
More views, clay renders and material passes.