ZBrush Fencer — real-time game character.
A full production game character built in ZBrush in 2018 for real-time WebGL browser rendering — textured production mesh covering cloth fencing jacket, armour and mask elements, fencing helmet, and epee. Twelve gallery views document the character across wide shots, close-up facial detail, and individual texture breakdowns per material zone.
Real-time production mesh
The fencer was built as a fully textured real-time character — not a hero sculpt for still renders, but a complete production mesh prepared for browser-based WebGL delivery. Topology, UV layout, and texture resolution were all constrained by real-time rendering requirements rather than offline render budgets.
Cloth, armour, helmet, and epee
Separate texture passes cover each material zone: cloth fencing jacket, metal armour and mask panels, the full fencing helmet, and the epee blade and handle. The gallery includes dedicated texture breakdown renders for cloth, epee, and helmet alongside the full character views.
Front, side, and detail views
Twelve gallery images cover wide front views, left and right character angles, full and body-detail collage layouts, and close-up facial renders. The range documents the character at every scale a game asset review would require — from full silhouette down to surface texture.
Project gallery