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Game Characters

ZBrush Fencer — real-time game character.

A full production game character I built in ZBrush in 2018 for real-time WebGL browser rendering — textured mesh covering cloth fencing jacket, armour and mask, fencing helmet and epee. Wide shots, facial close-ups and texture breakdowns per material zone.

Front view of the ZBrush Fencer WebGL game character by Anna Schmelzer
Project highlights
  • Real-time WebGL character
  • Full textured production mesh
  • 2018
01

Built for the browser, not a still

This was a complete production mesh for WebGL delivery — not a hero sculpt for offline renders. Topology, UV layout and texture resolution were all constrained by real-time requirements.

02

Cloth, armour, helmet, epee

Separate texture passes cover each material zone: cloth jacket, metal armour and mask panels, the full fencing helmet, and the epee blade and handle. Dedicated breakdown renders for cloth, epee and helmet sit alongside the full character views.

03

Silhouette down to surface

Wide front views, left and right angles, collage layouts and facial close-ups cover the character from full silhouette down to surface texture — the range a game asset review actually needs.

Commission

Want something in this direction?

Then write to me. What it is, who it is for, and when you need it — that is all I need to start.